AI Insights · Timothy · October 2022
Top 5 Maze Games on iOS in Czech Republic Q3 2022
Analyzing the performance of the top 5 maze games on iOS in the Czech Republic during Q3 2022, with insights on downloads, revenue, and active users.
During the third quarter of 2022, the top 5 maze games on iOS in the Czech Republic showed varied performance in terms of downloads, revenue, and active user trends. Here's a detailed look at each game:
Multi Maze 3D by Crazy Labs saw an initial increase in weekly downloads, peaking at 362 in mid-July. However, downloads declined significantly in August, reaching a low of 23 in the first week of September, before recovering to 332 by mid-September. Active users followed a similar pattern, starting at 942 in late June, dropping to 467 by early September, and then recovering to 803 by mid-September.
Maze Games 3D - Fun Easy Game from Oleksii Diachenko had modest weekly downloads, with a peak of 25 in early August and a steady performance around 10-18 downloads per week towards the end of the quarter. The game generated minimal revenue, with a slight increase to $15 in early August and $9 in mid-September. Active users remained stable, fluctuating between 105 and 124 throughout the quarter.
Maze: Puzzle and Relaxing Game by INFINITY GAMES, LDA experienced a gradual increase in downloads, starting at 3 in late July and reaching a peak of 45 by the end of August. The game maintained a consistent download rate, with minor fluctuations between 9 and 18 downloads per week in September.
Diggy's Adventure: Pipe Games from Pixel Federation Games had fluctuating weekly revenue, peaking at $491 in mid-September and ending the quarter at $400. Downloads were minimal, with occasional small spikes, such as 24 in early July and 18 in mid-August. Active users saw a slight decline from 555 in late June to 439 by the end of September, with some fluctuations in between.
Roll the Ball® - slide puzzle by BitMango, Inc. had a low download count, peaking at 36 in early July and maintaining minimal downloads for the rest of the quarter. The game generated minimal revenue, consistently around $1 per week. Active user data was limited, showing 46 in early July and dropping to 10 the following week.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.